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Saturday, February 6, 2021

The Underground Algorithm is Taking Shape.

The unground cave / Underlair generator system is finally taking shape. I've been working on it for two weeks now. I really thought it would be easier, but I was confronted with several problems which would break the surface algorithm, so I decided to make them independent; more code but less hassle.


Above, is the current implementation. It still has some issues and the path is breaking in some points but it's a matter of adding more prefab variants to cover those particular configurations. This will lead to dozens of prefabs variations and it will take a toll on RAM. Let's see how it turns out. At the current state, the minimum requirements for RAM have ramped up from 2GB to 4GB. Evidence suggests that it won't take long until it reaches 8GB of RAM as a requirement.

Wednesday, February 3, 2021

Video update #2

After taking care of some Unity problems and performance issues, I showcase in this video some of the new changes, including a brief overview of some creatures that will feature in the game.