Welcome! Underlair is a video game currently being developed in Unity that aims to pack all my favorite game play mechanics into one single experience. The result will be a game offering the following features:

Roguelike elements:
(Inspiring games: ADOM, Cataclysm, Dwarf Fortress, The Temple of Torment)

  • Permadeath.
  • Procedural generated terrains.
  • Procedural generated side quests.
  • Skill progression randomization. (*)
  • Permanent effects.

RPG elements:
(Inspiring games: Wizards & Warriors 2000, Gothic series, Wizardry 8, Fallout 2)
  • Storyline with multiple endings.
  • Party based game play, up to 3 characters.
  • 4 base classes, each one unlocking 4 new classes, for a total of 20 classes.
  • 32 skills; each one unlocking 10 passive or active abilities, that are upgradable 2 times.
  • NPC dialogs.

Dungeon Crawl elements:
(Inspiring games: Dungon Master 2, Eye of Beholder 2, Legend of Grimrock, Might & Magic X)
  • Dungeon exploration.
  • Grid movement system.
  • First person view.

Strategy elements:
(Inspiring games: Fallout 2, X-Com)
  • Turn based combat.
  • Action Point system.
  • Tactical formations.

Survival & Crafting:
(Inspiring games: Gothic series, The Elder Scrolls, 7 Days to Die, The Forest)
  • Realtime exploration.
  • Resource gathering.
  • Item enchantment.
  • Item crafting.
(Inspiring games: 7 Days to Die, The Forest)
  • Up to 3 players, each one controlling multiple characters.
  • Realtime and turn based mechanics.

I would say that the main source of inspiration is Wizards & Warriors (released in 2000), immediately followed by Dungeon Master 2 and Legend of Grimrock for its modern 3D execution.

(*) Skill randomization happens when characters level up. Players can still influence the way their characters ascend but they will not be able to meticulously hand craft them. Players will need to adapt to what chance will be brought to the table. You can find more information about this in the Encyclopedia.