Followers

Development Plan

The development plan represents all milestones I need to achieve to consider Underlair a finalized product. I estimate 2 years, considering the current pace at which I'm developing the game, to get most of its core features implemented.

It is possible I will keep updating Underlair beyond its concluded state as there is a sea of possibilities for additional content, including the possibility of providing multiple world maps (continents) for exploration.

The orange text represents the current task being developed.

- Under construction! -

Core:

  • Attribute implementation. (40%)
  • Class implementation. (20%)
  • Blogger's Encyclopedia.
  • Foundation for the game's concept.
  • IO - save game.
  • IO - load game.
  • Procedural generation - world map and regions.
  • Procedural generation - settlements. (60%)
  • Procedural generation - quests.
  • Procedural generation - underlairs (underground dungeons / caves). (90%)
  • Party creation for single player mode.
  • Party randomization.
  • Player movement in a grid system.
  • A* pathfinding development for a 3D grid world.
  • NPC - pathfinding integration.
  • NPC - personality.
  • Sound - main menu.
  • Sound - footsteps across different surfaces.
  • Sound - character. (10%)
  • UI - in game implementation. (20%)
  • UI - in game mockup.
  • UI - in game extra panels.
  • UI - main menu.
  • UI - main menu redesign.
  • World map deployment into 3D.
  • World streaming.
Main Menu:
  • Start new game. (90%)
  • Continue.
  • Settings.
  • Host session. (10%)
  • Join session. (10%)
  • Credits.
  • Exit To Desktop.
Mechanics:
  • Camping system (party rest).
  • Co-op - base setup.
  • Co-op - advanced setup.
  • Combat - melee.
  • Combat - ranged.
  • Combat - psycrum.
  • Crafting - alchemy.
  • Crafting - survival.
  • Crafting - smiting.
  • Crafting - engineering.
  • Day-night cycle.
  • Enchanting.
  • House interaction.
  • Leveling up system.
  • Repairing.
  • Weather system.
Content:
  • Creatures.
  • Items.
  • Loot - chests.
  • Loot - dead bodies.
  • NPCs.
  • Player characters.
  • Resources - plant harvesting.
  • Resources - mining.
  • Resources - gemology.
  • Settlements. (10%)
  • Underlairs - underground exploration sites (80%).
  • Underlairs - vaults.
Biomes:
  • Badlands - core prefabs.
  • Badlands - extra prefabs for variety.
  • Badlands - settlements prefabs.
  • Dark Forest - core prefabs.
  • Dark Forest - extra prefabs for variety.
  • Dark Forest - settlements prefabs.
  • Desert - core prefabs.
  • Desert - extra prefabs for variety.
  • Desert - settlements prefabs.
  • Forest - core prefabs. (60%)
  • Forest - extra prefabs for variety.
  • Forest - settlements prefabs. (20%)
  • Snow - core prefabs.
  • Snow - extra prefabs for variety.
  • Snow - settlements prefabs.
  • Swamp - core prefabs.
  • Swamp - extra prefabs for variety.
  • Swamp - settlements prefabs.

These milestones will change and probably get subdivided as they get development focus.