The Rogue
The Rogue
Rogues live free from the chains of civilization. Finding refugee in hidden places, they often form guilds striving on mercenary work and thievery. Their superior marksman skills and agility are key to their stealthy lifestyle that uses the wilderness as their home and the night as their main ally. |
Rogue's Skills | |||
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Being a base class, the Rogue grants a set of 8 skills that players can train without penalties. | |||
Swords | Daggers | Throwing | Crossbows |
Bows | Light armor | Locks & traps | Acrobatics |
The Warrior class grants access to 4 new classes. | |||
Outcast | Assassin | Beasthunter | Thief |
Perk: Nimble +5% to dodge chance. +5% chance to cheat death. |
Outcast
Outcast
Outcasts follow the steps of an ancient faction banished from society that held the tradition of using their childhood as preparation for a lonely journey of survival and mental fortitude. Studying their ways, the outcast becomes an expert wilderness survivalist using Comet abilities to anticipate danger. |
Outcast's skills | |||
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As an upgradable class, it provides 6 skills for training. | |||
Swords | Throwing | Bows | |
Camping | Comet | Maintenance | |
Perk: Vigilant +2 to the initiative while party members receive +1 to the initiative. This perk is stackable. |
Assassin
Assassin
Assassins are freelancer hitmen that follow a simple code of conduct: get paid upfront and get the job done using any means necessary. They favor speed and finesse and are well known for inflicting critical damage. Death through poison is an alternate strategy they can use when discretion is a priority and extra payment is met. |
Assassin's skills | |||
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As an upgradable class, it provides 6 skills for training. | |||
Daggers | Crossbows | Light armor | |
Locks & traps | Acrobatics | Lotus | |
Perk: Deadly +10% chance to critical hit when fighting humanoids. +1 to combat level when fighting humanoids. |
Beasthunter
Beasthunter
The Beasthunter is no different from an assassin, only it deals with beasts instead of humans. While perfectly competent in fighting humanoids, their mastery lies in knowing the vulnerabilities of living creatures. Having a Beasthunter in a party is crucial for survival, for their knowledge can benefit everyone. |
Beasthunter's skills | |||
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As an upgradable class, it provides 6 skills for training. | |||
Polearms | Shields | Heavy armor | |
Athletics | Moon | Beast lore | |
Perk: Hunter +6% chance to critical hit when fighting beasts. +1 to combat level when fighting beasts. Allies receive +2% chance to critical hit when fighting beasts. This perk is stackable. |
Thief
Thief
The Thief strives on robbery breaking into places where profit can be found, usually at the service of a thieves guild. They are masters of disguise resorting to combat mostly as last resort. They use Moon abilities to expand their effectiveness by alluring and deceiving victims while boosting their own physical attributes. |
Thief's skills | |||
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As an upgradable class, it provides 6 skills for training. | |||
Daggers | Bows | Locks & traps | |
Throwing | Light armor | Psytrap | |
Perk: Gold digger. Once per day, if the Thief has no lock pick sets, he creates one. The party receives +5% coin whenever they found any. This perk is stackable. |
Disciple of Tenacity
Disciple of Tenacity
Depending on several factors, the character may unlock the most exquisite class granting rogues access to a very powerful perk and a unique combination of skills. This class is procedurally generated, therefore, distinctive with each playthrough. |
Disciple of war's skills | |||
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As a special class, it provides 8 skills for training | |||
2x random combat skills | 4x random survival skills | 1x random psycrum skill | 1x random scholar skill |
Perk: Titan Life, stamina, and psycrum is increased by [10% + character's fate attribute * 2 (%)]. |