The Scholar
The Scholar
The support class sits between combat and utility providing the party with benefits in distinct ways. Curious by nature and lovers of knowledge, they possess wisdom that is mightier than a sword. Their most notorious abilities are related to healing, crafting, psycrum trapping, and enchanting items. |
Scholar's Skills | |||
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Being a base class, the Scholar grants a set of 8 skills that players can train without penalties. | |||
Swords | Light armor | Camping | Heart |
Shields | Maintenance | First aid | Alchemy |
The Scholar class grants access to 4 new classes. | |||
Healer | Gadgeteer | Enchanter | Alchemist |
Perk: Adviser The party benefits from +2% experience, cumulative with other scholar allies. |
Healer
Healer
Focusing primarily on the well-being of their allies, the Healer has the expertise to treat critical wounds and mental conditions. Consolidating physiology, heart psycrum abilities and alchemy, he operates virtually with no restrictions relying always on a practical soultions when psycrum is not an option. |
Healer's skills | |||
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As an upgradable class, it provides 6 skills for training | |||
Daggers | Cooking | Heart | |
Bows | First aid | Alchemy | |
Perk: Nurse Wounds heal 25% faster and once per day, automatically neutralizes a critical wound to any ally. This perk is cumulative with other characters with the same perk. |
Gadgeteer
Gadgeteer
With an aptitude to create and solve puzzles, the Gadgeteer excels in the crafting realm providing the party with unique items and solutions to overcome obstacles. Their proficiency is so vast that they are able to repair and reinforce items beyond their original durability and able modify them to accommodate gem sockets. |
Gadgeteer's skills | |||
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As an upgradable class, it provides 6 skills for training | |||
Crossbows | Light armor | Blacksmith | |
Heavy armor | Stone | Prospecting | |
Perk: Repairman Once per day, a random item belonging to an ally with durability below 50%, gets 50% repaired. |
Enchanter
Enchanter
The Enchanter plays a critical role in the creation of powerful items, using special crystals which are charged with psycrum captured from living creatures at the moment of their deaths. As a result, they also master the ways of utilizing and trapping psycrum with unrivaled efficiency. |
Enchanter's skills | |||
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As an upgradable class, it provides 6 skills for training | |||
Maces | Shields | Stone | |
Polearms | Sun | Heart | |
Perk: Augmentation Enchanted items recharge 25% faster. This perk is comulative with other characters with the same perk. |
Alchemist
Alchemist
These knowledgeable botanists dedicate themselves to the studies of plants and fungi and learn to use them to brew potent potions that provide recovery and boosting effects or event to brew nasty poisons. Using rare ingredients, an expert Alchemist is able to create powerful elixirs that grant permanent effects. |
Alchemist's skills | |||
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As an upgradable class, it provides 6 skills for training | |||
Sun | Lotus | Comet | |
Stone | Moon | Artifact lore | |
Perk: Herbalism Superior understanding of plants and where to find them. There is an additional 10% chance an additional plant ingredient is collected when collecting any. |
Disciple of Wisdom
Disciple of Wisdom
Depending on several factors, the character may unlock the most exquisite class granting scholars access to a very powerful perk and a unique combination of skills. This class is procedurally generated, therefore, distinctive with each playthrough. |
Disciple of Wisdom's skills | |||
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As a special class, it provides 8 skills for training | |||
1x random combat skills | 1x random survival skills | 2x random psycrum skill | 4x random scholar skill |
Perk: Titan Life, stamina, and psycrum is increased by [10% + character's fate attribute * 2 (%)]. |
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