The Warrior
The Warrior
The Warrior base class favors the use of armors and melee weapons. Their physical attributes are centered around strength and endurance. Being strong and resilient to physical abuse, they are commonly found in the front lines of battle. Warriors are the foundations of a party. When they fall, the whole party usually falls shortly after. |
Warrior's Skills | |||
---|---|---|---|
Being a base class, the Warrior grants a set of 8 skills that players can train without penalties | |||
Swords | Daggers | Throwing | Light armor |
Maces | Polearms | Shields | Heavy armor |
The Warrior class grants access to 4 new classes | |||
Gladiator | Paladin | Inquisitor | Guardian |
Perk: Fortified +5 life points. +5 stamina points. |
The Gladiator
The Gladiator
These arena champions are considered the strongest and nimblest of all
warriors, the deadliest in their class. Gladiators prefer mobility and
fancy acrobatic maneuvers to the use of cumbersome armors. As a result
of their passion for battle, they learn to use Sun abilities to
further enhance their combat prowess. |
Gladiator's skills | |||
---|---|---|---|
As an upgradable class, it provides 6 skills for training | |||
Swords | Throwing | Athletics | |
Maces | Acrobatics | Sun | |
Perk: Berserker Performs a standard attack for free. Cooldown 4 turns. |
The Paladin
The Paladin
These are noble warriors who favor defense over offensive tactics. They hold their ground in heavy armor and shield and use psycrum powers to cast healing spells. In addition, they often use crossbows for an extra layer of flexibility. Having a strong will and being capable of inspiring others, paladins make great generals on the battlefield. |
Paladin's skills | |||
---|---|---|---|
As an upgradable class, it provides 6 skills for training | |||
Swords | Crossbows | Heavy armor | |
Maces | Shields | Heart | |
Perk: Leadership Orthogonal adjacent party members receive +1 their hit score (passive). |
Inquisitor
Inquisitor
This class of warriors specializes in wearing down opponents from a safe distance while remaining competent in close quarters using daggers and polearms. Opponents know that using Leech powers, a skillful Inquisitor can enfeeble victims to their death, therefore they have learned to wisely fear them. |
Inquisitor's skills | |||
---|---|---|---|
As an upgradable class, it provides 6 skills for training | |||
Polearms | Crossbows | Leech | |
Daggers | Light armors | Soul trapping | |
Perk: Intimidation Adjacent opponents receive -1 to their hit score (passive). |
The Guardian
The Guardian
Guardians are the toughest breed available in the warrior realm. Heavily armored and athletic, they carry massive shields to guard their companions' life. Able to use Stone powers, they further extend their protective nature by hardening the skin of allies to absorb damage. Guardians are a crucial class when survival is key. |
Guardian's skills | |||
---|---|---|---|
As an upgradable class, it provides 6 skills for training | |||
Polearms | Light armor | Athletics | |
Shields | Heavy armor | Stone | |
Perk: Bastion Adjacent allies receive +2 levels to all physical types of damage. The guardian receives a +2 strength modifier for using shields. |
Disciple of War
Disciple of War
Depending on several factors, the character may unlock the most exquisite class granting warriors access to a very powerful perk and a unique combination of skills. This class is procedurally generated, therefore, distinctive with each playthrough. |
Disciple of war's skills | |||
---|---|---|---|
As a special class, it provides 8 skills for training | |||
4x random combat skills | 2x random survival skills | 1x random psycrum skill | 1x random scholar skill |
Perk: Titan Life, stamina, and psycrum is increased by [10% + character's fate attribute * 2 (%)]. |