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Encyclopedia - Skills - Axes & Maces

Swords are flexible and lightweight weapons commonly found throughout the world of Underlair. They tend to be a fine solution for character builds not favoring strength. The following sword types are available:   
  • Axes
    • Single hand axes.
    • Two-handed axes.
  • Maxes
    • Single hand mace.
    • Two-handed mace.

Damage profile of axes
The damage profile modifies the weapons damage level output according to damage type and stamina requirements
Slash Piercing Impact Stamina
80% (-1) 140% (+2)120% (+1) 120% (+1)
Damage profile of maces
The damage profile modifies the weapons damage level output according to damage type and stamina requirements
Slash Piercing Impact Stamina
60% (-2) 80% (-1) 160% (+3) 120% (+1)

Damage type is handled automatically; the highest potential damage is always selected for the player. For example, if the target is vulnerable to impact damage but the weapon the player is using can still inflict more wounds through piercing (considering the weapon's profile), the latter will be used instead. In the case of a tie, the type of damage is randomly selected.

Below are the trainable abilities that can be used with axes & maces. All abilities require learning points to be unlocked and can only be taught by NPC trainers. You can find more information about this in the leveling up entry.

Blue-colored abilities are unlocked by default. This means they can be accessed without any training at level 0 and both these abilities are elevated to novice at level 1. Red is special active abilities requiring player interaction in order to be used, while green are passive abilities, ergo handled automatically.

These are the abilities for axes 6 maces skill:
  • Standard Strike
  • Defensive Stance
  • Power Strike
  • Flurry of Blows
  • Precision Strike
  • Opportunity Strike
  • Counter-Strike
  • Mastery

Default abilities

Standard Strike
Action Points: 3 Psycrum: - Stamina: 3
Performs an average strike in both accuracy and damage output.
Modifiers Unskilled Novice Apprentice Master
Attack level modifier -1 - +1 +2
Defense level modifier -1 - - +1
Defend
Action Points: 2 Psycrum: - Stamina: 2
Increases the scores of defense rolls. Triggered when dodging has failed and damage is being computed over the designated type of resistance.
Modifiers Unskilled Novice Apprentice Master
Score modifier +1 +1 +2 +3

Active abilities

Power Strike Action Points: 4 Psycrum: 2 Stamina: 4
Performs a powerful strike that deals more damage. It is based on the Standard Strike.
Modifiers Novice Apprentice Master
Attack level modifier +1 +2 +2
Damage level modifier +2 +3 +4
Cooldown 6 5 4
Combo Strike Action Points: 4 Psycrum: 2 Stamina: 4
Attacks the opponent with a series of 'Standard Strikes'.
Modifiers Novice Apprentice Master
Strikes 2x 3x 4x
Cooldown 6 5 4
Precision Strike Action Points: 4 Psycrum: 2 Stamina: 4
Performs a standard strike with an increased chance of triggering a critical hit.
Modifiers Novice Apprentice Master
Critical chance +20% +30% +40%
Cooldown 6 5 4

Passive abilities

Opportunity Strike
Change to trigger a free 'Standard Strike' action at the beginning of the character's turn. This is cumulative with other free strikes.
Modifiers Novice Apprentice Master
Chance +5% +10% +20%
Counter-Strike
Chance to trigger a 'Standard Strike' action after successfully parrying an attack.
Modifiers Novice Apprentice Master
Chance +20% +30% +40%
Mastery
Adds a chance to reset a spent ability. This is triggered at the beginning of the character's turn and rolled for each cooling down ability.
Modifiers Novice Apprentice Master
Chance +10% +15% +20%

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